Confusion: TextDraw tags and MAX_PLAYERS
#9

Since PlayerTextdraws were introduced quite recently (well, relatively ...) many people have not changed their old style, that's why you'll see a lot of MAX_PLAYER arrays for the normal textdraws. And to be honest: if it works, why would you?

To summarize it: use a normal, global, textdraw for things like web addresses or backgrounds. Static things that are the same for everyones and basically never change. Use PlayerText for stuff that is only shown to a specific player. Kill/Death ratio, score, cash, ... Stuff that updates quite frequently and is unique for each player.
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Messages In This Thread
Confusion: TextDraw tags and MAX_PLAYERS - by ||123|| - 26.11.2013, 17:41
AW: Confusion: TextDraw tags and MAX_PLAYERS - by BigETI - 26.11.2013, 18:16
Re: Confusion: TextDraw tags and MAX_PLAYERS - by ||123|| - 26.11.2013, 18:49
Re: Confusion: TextDraw tags and MAX_PLAYERS - by Pottus - 26.11.2013, 18:55
Re: Confusion: TextDraw tags and MAX_PLAYERS - by iZN - 26.11.2013, 19:01
Re: Confusion: TextDraw tags and MAX_PLAYERS - by ||123|| - 26.11.2013, 19:03
Re: Confusion: TextDraw tags and MAX_PLAYERS - by ||123|| - 26.11.2013, 19:10
AW: Confusion: TextDraw tags and MAX_PLAYERS - by BigETI - 26.11.2013, 22:18
Re: Confusion: TextDraw tags and MAX_PLAYERS - by Vince - 26.11.2013, 23:33
AW: Confusion: TextDraw tags and MAX_PLAYERS - by BigETI - 27.11.2013, 00:10

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