26.11.2013, 23:33
Since PlayerTextdraws were introduced quite recently (well, relatively ...) many people have not changed their old style, that's why you'll see a lot of MAX_PLAYER arrays for the normal textdraws. And to be honest: if it works, why would you?
To summarize it: use a normal, global, textdraw for things like web addresses or backgrounds. Static things that are the same for everyones and basically never change. Use PlayerText for stuff that is only shown to a specific player. Kill/Death ratio, score, cash, ... Stuff that updates quite frequently and is unique for each player.
To summarize it: use a normal, global, textdraw for things like web addresses or backgrounds. Static things that are the same for everyones and basically never change. Use PlayerText for stuff that is only shown to a specific player. Kill/Death ratio, score, cash, ... Stuff that updates quite frequently and is unique for each player.