26.11.2013, 10:00
(
Последний раз редактировалось VenomXNL; 28.11.2013 в 00:26.
)
Quote:
Second Bug: This is actually a commonly known bug. There has always been an issue with it.
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first one, but did not find it so fast though.
Atleast glad to know I'm not the only one (tried everything to make a workaround that hadn't to much
disadvantages, but still could not think of one).
Anyone else who experienced problems with the first bug I mentioned?
I know for sure that it is not in my script because it is easily repeatable by just creating a new GM with a simple
command like '/hurtme' (in which you take away 50.0 health), just create a simple [Player] Killer [Player] message
in the routine 'OnPlayerDeath' (so you can see who gets the kill).
Then enter with two players, let player 2 hit player 1 ONCE! and then let player 1 execute the /hurtme until he
dies. You will see that the death is counted for player 2.