OnPlayerDeath and Carmods
#3

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Originally Posted by Akira297
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Second Bug: This is actually a commonly known bug. There has always been an issue with it.
Oke, thanks for the info, to be honest I've searched my guts out for the first bug, and "not" so much for the
first one, but did not find it so fast though.

Atleast glad to know I'm not the only one (tried everything to make a workaround that hadn't to much
disadvantages, but still could not think of one).

Anyone else who experienced problems with the first bug I mentioned?
I know for sure that it is not in my script because it is easily repeatable by just creating a new GM with a simple
command like '/hurtme' (in which you take away 50.0 health), just create a simple [Player] Killer [Player] message
in the routine 'OnPlayerDeath' (so you can see who gets the kill).

Then enter with two players, let player 2 hit player 1 ONCE! and then let player 1 execute the /hurtme until he
dies. You will see that the death is counted for player 2.
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Messages In This Thread
OnPlayerDeath and Carmods - by VenomXNL - 25.11.2013, 23:28
Re: OnPlayerDeath and Carmods - by Akira297 - 26.11.2013, 07:02
Re: OnPlayerDeath and Carmods - by VenomXNL - 26.11.2013, 10:00
Re: OnPlayerDeath and Carmods - by cessil - 27.11.2013, 23:49
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 00:22
Re: OnPlayerDeath and Carmods - by Konstantinos - 28.11.2013, 10:46
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 14:44
Re: OnPlayerDeath and Carmods - by Konstantinos - 28.11.2013, 14:52
Re: OnPlayerDeath and Carmods - by VenomXNL - 28.11.2013, 15:05

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