check if player forzen
#7

You also need to add IsPlayerForzen[playerid] == 0; to OnPlayerConnect.
pawn Код:
CMD:freeze(playerid,params[])
{
  new id;
  if(!IsPlayerAdmin(playerid)) return SCM(playerid, RED, "UnKnown Command! Type /help");
  if(sscanf(params,"u", id)) return SCM(playerid, RED, "Freeze a player: /frezze <playerid>");
  if(!IsPlayerConnected(id)) return SCM(playerid, RED, "Player is not connected");
  if(IsPlayerForzen[id] == 1)
  {
    SCM(playerid, RED, "Player already forzen");
  }
  else if(IsPlayerForzen[id] == 0)
  {
    TogglePlayerControllable(id, false);
    new f_name[MAX_PLAYER_NAME], f_msg[100], str[200], h_name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, h_name,sizeof (h_name));
    GetPlayerName(playerid, f_name,sizeof (f_name));
    format(f_msg,sizeof (f_msg),"Administrator %s has freeze you",f_name);
    format(str,sizeof (str),"Administrator %s has frezzer %s",f_name, h_name);
    SCM(id, RED, f_msg);
    AdminLogs(str);
    IsPlayerForzen[id] == 1;
  }
  return 1;
}
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Messages In This Thread
check if player forzen - by Gafsi - 22.11.2013, 21:01
Re: check if player forzen - by Patrick - 22.11.2013, 21:03
Re: check if player forzen - by RenSoprano - 22.11.2013, 21:07
Re: check if player forzen - by Patrick - 22.11.2013, 21:09
Re: check if player forzen - by Gafsi - 22.11.2013, 23:02
Re: check if player forzen - by Gafsi - 23.11.2013, 11:50
Re: check if player forzen - by Stinged - 23.11.2013, 11:57

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