Textdraws are Not Appearing In SATDM_V9
#5

Be more specific.

Код:
public OnGameModeInit()
{
Textdraw0 = TextDrawCreate(328.000000, 392.746643, "Dark Eagle Generation");
TextDrawLetterSize(Textdraw0, 0.761999, 3.802667);
TextDrawTextSize(Textdraw0, -700.000000, -563.733520);
TextDrawAlignment(Textdraw0, 2);
TextDrawColor(Textdraw0, 8388863);
TextDrawSetShadow(Textdraw0, 12);
TextDrawSetOutline(Textdraw0, 0);
TextDrawBackgroundColor(Textdraw0, 51);
TextDrawFont(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);

Textdraw1 = TextDrawCreate(0.000000, 378.559967, "LD_SPAC:white");
TextDrawLetterSize(Textdraw1, 0.000000, 0.000000);
TextDrawTextSize(Textdraw1, 640.000000, 91.839996);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 255);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 4);

Textdraw2 = TextDrawCreate(0.000000, 0.000000, "LD_SPAC:white");
TextDrawLetterSize(Textdraw2, 0.000000, 0.000000);
TextDrawTextSize(Textdraw2, 640.000000, 120.213340);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, 255);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 0);
TextDrawFont(Textdraw2, 4);

Textdraw3 = TextDrawCreate(0.799999, 97.813331, "LD_SPAC:white");
TextDrawLetterSize(Textdraw3, 0.000000, 0.000000);
TextDrawTextSize(Textdraw3, 639.200012, 20.906661);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 8388863);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 0);
TextDrawFont(Textdraw3, 4);

Textdraw4 = TextDrawCreate(257.600006, 97.813308, "Welcome......");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 2);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(233.600006, 392.746643, "Dark Eagle Generation");
TextDrawLetterSize(Textdraw5, 0.702000, 3.802665);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(-0.000000, 437.546691, "LD_SPAC:white");
TextDrawLetterSize(Textdraw6, 0.000000, 0.000000);
TextDrawTextSize(Textdraw6, 640.000000, 15.679992);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, 8388863);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 0);
TextDrawFont(Textdraw6, 4);

Textdraw7 = TextDrawCreate(0.799999, 439.786682, "LD_SPAC:white");
TextDrawLetterSize(Textdraw7, 0.000000, 0.000000);
TextDrawTextSize(Textdraw7, 639.200012, 3.733337);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, 255);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 0);
TextDrawFont(Textdraw7, 4);

	return 1;
}
OnFilterScriptInit are used on filterscripts.

When you are actually implying these on a game mode, simple input the function on.

OnGameModeInit()
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Messages In This Thread
Textdraws are Not Appearing In SATDM_V9 - by AryanV - 22.11.2013, 09:35
Re: Textdraws are Not Appearing In SATDM_V9 - by xxRichixx - 22.11.2013, 09:39
Re: Textdraws are Not Appearing In SATDM_V9 - by AryanV - 22.11.2013, 10:07
Re: Textdraws are Not Appearing In SATDM_V9 - by AryanV - 23.11.2013, 03:54
Re: Textdraws are Not Appearing In SATDM_V9 - by DavidLuango - 23.11.2013, 03:59

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