23.11.2013, 03:59
Be more specific.
OnFilterScriptInit are used on filterscripts.
When you are actually implying these on a game mode, simple input the function on.
OnGameModeInit()
Код:
public OnGameModeInit() { Textdraw0 = TextDrawCreate(328.000000, 392.746643, "Dark Eagle Generation"); TextDrawLetterSize(Textdraw0, 0.761999, 3.802667); TextDrawTextSize(Textdraw0, -700.000000, -563.733520); TextDrawAlignment(Textdraw0, 2); TextDrawColor(Textdraw0, 8388863); TextDrawSetShadow(Textdraw0, 12); TextDrawSetOutline(Textdraw0, 0); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(0.000000, 378.559967, "LD_SPAC:white"); TextDrawLetterSize(Textdraw1, 0.000000, 0.000000); TextDrawTextSize(Textdraw1, 640.000000, 91.839996); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 255); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 0); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 4); Textdraw2 = TextDrawCreate(0.000000, 0.000000, "LD_SPAC:white"); TextDrawLetterSize(Textdraw2, 0.000000, 0.000000); TextDrawTextSize(Textdraw2, 640.000000, 120.213340); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, 255); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 0); TextDrawFont(Textdraw2, 4); Textdraw3 = TextDrawCreate(0.799999, 97.813331, "LD_SPAC:white"); TextDrawLetterSize(Textdraw3, 0.000000, 0.000000); TextDrawTextSize(Textdraw3, 639.200012, 20.906661); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 8388863); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 0); TextDrawFont(Textdraw3, 4); Textdraw4 = TextDrawCreate(257.600006, 97.813308, "Welcome......"); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -1); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 2); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(233.600006, 392.746643, "Dark Eagle Generation"); TextDrawLetterSize(Textdraw5, 0.702000, 3.802665); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, -1); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(-0.000000, 437.546691, "LD_SPAC:white"); TextDrawLetterSize(Textdraw6, 0.000000, 0.000000); TextDrawTextSize(Textdraw6, 640.000000, 15.679992); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, 8388863); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 0); TextDrawFont(Textdraw6, 4); Textdraw7 = TextDrawCreate(0.799999, 439.786682, "LD_SPAC:white"); TextDrawLetterSize(Textdraw7, 0.000000, 0.000000); TextDrawTextSize(Textdraw7, 639.200012, 3.733337); TextDrawAlignment(Textdraw7, 1); TextDrawColor(Textdraw7, 255); TextDrawSetShadow(Textdraw7, 0); TextDrawSetOutline(Textdraw7, 0); TextDrawFont(Textdraw7, 4); return 1; }
When you are actually implying these on a game mode, simple input the function on.
OnGameModeInit()