runtime pawn bug
#4

Quote:
Originally Posted by Memoryz
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The array you create is only 5 elements large in the first-dimension, yet you try to access values larger than the size. I don't know what you were expecting but you can't access array values that do not exist in an array.
wtf !?
which one?
1) my english is so bad?
2) can't you read?
3) are you re**** ?


Quote:
Originally Posted by Konstantinos
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He knows that, what he tried to say is that compiling with -d2 breaks (stops) the code (in this case the loop) from continuing accessing the element at an invalid index while compiling with -d0 doesn't stop the code and it keeps looping with all the invalid indexes.
yeah...
the worst part is if you change values on loop to index > 5, it will change some "random" (I know it's not really random) value on memory, of any other var on the gamemode!
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Messages In This Thread
runtime pawn bug - by dudaefj - 15.11.2013, 14:14
Re: runtime pawn bug - by Memoryz - 16.11.2013, 21:35
Re: runtime pawn bug - by Konstantinos - 16.11.2013, 21:43
Re: runtime pawn bug - by dudaefj - 21.11.2013, 22:43

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