21.11.2013, 17:09
Shouldn't
be ? (it's a global timer, right?)
pawn Код:
public FLower(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
//if(IsRefuelling[i]) continue;
if(GetPlayerVehicleSeat(i) == 0)
{
Gas[GetPlayerVehicleID(i)] = Gas[GetPlayerVehicleID(i)] - 1;
if(Gas[GetPlayerVehicleID(i)] < 1)
{
Gas[GetPlayerVehicleID(i)] = 0;
RemovePlayerFromVehicle(i);
GameTextForPlayer(i, "~r~Vehicle is out of ~w~fuel~r~!", 5000, 5);
}
}
if(Gas[GetPlayerVehicleID(i)] >= 100) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~lllll");
if(Gas[GetPlayerVehicleID(i)] > 95 && Gas[GetPlayerVehicleID(i)] < 100) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~llll");
if(Gas[GetPlayerVehicleID(i)] > 90 && Gas[GetPlayerVehicleID(i)] < 95) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~lll");
if(Gas[GetPlayerVehicleID(i)] > 85 && Gas[GetPlayerVehicleID(i)] < 90) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~ll");
}
return 1;
}
pawn Код:
public FLower() // changed name
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
//if(IsRefuelling[i]) continue;
if(GetPlayerVehicleSeat(i) == 0)
{
Gas[GetPlayerVehicleID(i)] = Gas[GetPlayerVehicleID(i)] - 1;
if(Gas[GetPlayerVehicleID(i)] < 1)
{
Gas[GetPlayerVehicleID(i)] = 0;
RemovePlayerFromVehicle(i);
GameTextForPlayer(i, "~r~Vehicle is out of ~w~fuel~r~!", 5000, 5);
}
}
if(Gas[GetPlayerVehicleID(i)] >= 100) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~lllll");
if(Gas[GetPlayerVehicleID(i)] > 95 && Gas[GetPlayerVehicleID(i)] < 100) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~llll");
if(Gas[GetPlayerVehicleID(i)] > 90 && Gas[GetPlayerVehicleID(i)] < 95) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~lll");
if(Gas[GetPlayerVehicleID(i)] > 85 && Gas[GetPlayerVehicleID(i)] < 90) TextDrawSetString(vFuel[playerid], " ~g~~n~lllll~n~~y~~h~lllll~y~~n~lllll~n~~r~ll");
}
return 1;
}

