Loop help
#1

Alright, hello. So I'm trying to create a system which gives the item to a slot if it's free. Like if slot 2 is taken it'll set it to 3 etc. However, this sets all my slots to the amount I put, so I'm wondering how do I make it that if slot 1 is taken it just sets it to slot 2?

The code I made:

pawn Код:
for(new i = 0; i < 10; i++)
    {
        if(i != 10)
        {
            if(PlayerInfo[playerid][pSlot][i] == 0)
            {
                PlayerInfo[playerid][pSlot][i] = item;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_RED, "ERROR:{FFFFFF} Your inventory is full.");
        }
    }
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Messages In This Thread
Loop help - by Blast3r - 18.11.2013, 20:49
AW: Loop help - by Littl3j0hNy - 18.11.2013, 21:08
Re: Loop help - by Loot - 18.11.2013, 21:23
Re: Loop help - by Blast3r - 20.11.2013, 08:21
Re: Loop help - by DaRk_RaiN - 20.11.2013, 09:22
Re: Loop help - by Konstantinos - 20.11.2013, 09:48

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