18.11.2013, 11:25
Here it is...
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 160) { if(response) switch(listitem) { case 0: { GivePlayerWeapon(playerid, 1, 1); GivePlayerMoney(playerid, -25); } case 1: { GivePlayerWeapon(playerid, 2, 1); GivePlayerMoney(playerid, -50); } case 2: { GivePlayerWeapon(playerid, 3, 1); GivePlayerMoney(playerid, -100); } case 3: { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid, -200); } case 4: { GivePlayerWeapon(playerid, 5, 1); GivePlayerMoney(playerid, -150); } case 5: { GivePlayerWeapon(playerid, 6, 1); GivePlayerMoney(playerid, -100); } case 6: { GivePlayerWeapon(playerid, 41, 500); GivePlayerMoney(playerid, -500); } case 7: { GivePlayerWeapon(playerid, 7, 1); GivePlayerMoney(playerid, -30); } case 8: { GivePlayerWeapon(playerid, 8, 1); GivePlayerMoney(playerid, -100); } case 9: { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid, -1000); } case 10: { GivePlayerWeapon(playerid, 10, 1); GivePlayerMoney(playerid, -500); } case 11: { GivePlayerWeapon(playerid, 11, 1); GivePlayerMoney(playerid, -450); } case 12: { GivePlayerWeapon(playerid, 12, 1); GivePlayerMoney(playerid, -300); } case 13: { GivePlayerWeapon(playerid, 13, 1); GivePlayerMoney(playerid, -350); } case 14: { GivePlayerWeapon(playerid, 14, 1); GivePlayerMoney(playerid, -10); } case 15: { GivePlayerWeapon(playerid, 15, 1); GivePlayerMoney(playerid, -30); } case 16: { GivePlayerWeapon(playerid, 46, 1); GivePlayerMoney(playerid, -100); } case 17: { GivePlayerWeapon(playerid, 17, 500); GivePlayerMoney(playerid, -1000); } case 18: { GivePlayerWeapon(playerid, 22, 500); GivePlayerMoney(playerid, -1500); } case 19: { GivePlayerWeapon(playerid, 23, 500); GivePlayerMoney(playerid, -1600); } case 20: { GivePlayerWeapon(playerid, 24, 500); GivePlayerMoney(playerid, -3000); } case 21: { GivePlayerWeapon(playerid, 25, 500); GivePlayerMoney(playerid, -2800); } case 22: { GivePlayerWeapon(playerid, 27, 500); GivePlayerMoney(playerid, -3500); } case 23: { GivePlayerWeapon(playerid, 28, 500); GivePlayerMoney(playerid, -2500); } case 24: { GivePlayerWeapon(playerid, 29, 500); GivePlayerMoney(playerid, -5000); } case 25: { GivePlayerWeapon(playerid, 30, 500); GivePlayerMoney(playerid, -4500); } case 26: { GivePlayerWeapon(playerid, 31, 500); GivePlayerMoney(playerid, -5000); } case 27: { GivePlayerWeapon(playerid, 32, 500); GivePlayerMoney(playerid, -3000); } case 28: { GivePlayerWeapon(playerid, 33, 500); GivePlayerMoney(playerid, -6000); } case 29: { GivePlayerWeapon(playerid, 34, 500); GivePlayerMoney(playerid, -7000); } } return 1; } return 0; }