anti-money hack versus money hack impossibility(?)
#5

but now: what would happen if u combine those?

u would be able to find things like tuneshop, and soda machine, and if its normal, then apply it,

what lack of detection?
like i said before, u simply need to cover those flauds up. which i would do om onplayerstatechange (well money).

with this, paintjobs and such, actualy do get covered up, and clears all flauds u are worrying about.

its kinda possible to make it in samp, its kinda impossible to do it with less programming/scripting experience.

notice that transfenders and such are in a specified interior world, so u can use that in ur flaud detection.

like i said, there is no lack of detection unless u want it to be there.

maybe people just dont know it, but most of them are dependent on standard callbacks, while there are so many more u can create just by combining them.
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Messages In This Thread
anti-money hack versus money hack impossibility(?) - by maij - 19.04.2009, 14:10
Re: anti-money hack versus money hack impossibility(?) - by Castle - 19.04.2009, 14:14
Re: anti-money hack versus money hack impossibility(?) - by maij - 19.04.2009, 14:20
Re: anti-money hack versus money hack impossibility(?) - by Castle - 19.04.2009, 16:56
Re: anti-money hack versus money hack impossibility(?) - by maij - 21.04.2009, 13:39
Re: anti-money hack versus money hack impossibility(?) - by ipsBruno - 11.08.2010, 01:00
Re: anti-money hack versus money hack impossibility(?) - by Daren_Jacobson - 11.08.2010, 01:58

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