OnPlayerStateChange function help..
#2

OnPlayerStateChange and OnPlayerKeyStateChange differ from each other.

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
    {
        if(!Engine[GetPlayerVehicleID(playerid)])
        {
            TogglePlayerControllable(playerid, 0);
            SendClientMessage(playerid, COLOR_YELLOW, "((use /e to turn the vehicle engine on))");
        }
        else
        {
            TogglePlayerControllable(playerid, 1);
            SendClientMessage(playerid, COLOR_YELLOW, "Engine Running...");
        }
    }
    return 1;
}
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && !Engine[GetPlayerVehicleID(playerid)])
        {
            RemovePlayerFromVehicle(playerid);
            TogglePlayerControllable(playerid, 1);
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerStateChange function help.. - by EthanMason - 16.11.2013, 20:19
Re: OnPlayerStateChange function help.. - by Konstantinos - 16.11.2013, 20:25

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