15.11.2013, 21:29
Of course this will not work...
Want to know how I would do it....
pawn Code:
new BS[sizeof(BoughtSpawns)];
pawn Code:
enum BSINFO
{
bool:SpawnBought,
SpawnPickupID,
SpawnOwner[MAX_PLAYER_NAME],
Float:SpawnX,
Float:SpawnY,
Float:SpawnZ,
}
static BoughtSpawns[][BSINFO];