15.11.2013, 20:12
Just add a Angle += 90.0; before your floatcos, you just forgot that the gta angle start northern
To let that work with slopes you need to use GetVehicleRotationQuat than you need to convert that to euler angles (x, y, z)
Just search for a fitting function because I think 95% of the people here don't understand quaternion
To let that work with slopes you need to use GetVehicleRotationQuat than you need to convert that to euler angles (x, y, z)
Just search for a fitting function because I think 95% of the people here don't understand quaternion