Vehicle shooter
#3

Just add a Angle += 90.0; before your floatcos, you just forgot that the gta angle start northern

To let that work with slopes you need to use GetVehicleRotationQuat than you need to convert that to euler angles (x, y, z)
Just search for a fitting function because I think 95% of the people here don't understand quaternion
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Messages In This Thread
Vehicle shooter - by knackworst - 15.11.2013, 19:52
Re: Vehicle shooter - by Pottus - 15.11.2013, 20:02
AW: Vehicle shooter - by Nero_3D - 15.11.2013, 20:12
Re: Vehicle shooter - by knackworst - 15.11.2013, 20:16

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