Array of pickup coordinates.
#1

Well, I am making buy-able spawns for my RP server... I have an array of their coordinates...
Just for example this is what it looks like.

pawn Code:
enum SpawnInfo {X, Y, Z, R}
new Float:BoughtSpawns[][SpawnInfo] =
{
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781),
    (132.0000,  -67.2844,   3.5781)
};
new BS[(sizeof(BoughtSpawns)];
On OnGamemodeInit(), I have...

pawn Code:
for(new i = 0; i < sizeof(BoughtSpawns); i++)
{
    BS[i] = CreateDynamicPickup(1313, 1, BoughtSpawns[i][X], BoughtSpawns[i][Y], BoughtSpawns[i][Z]);
}
This doesn't create these pickups... So what can I do...?









Also! How would I show this message when a player picks up any of these pickups...
Would this work?

pawn Code:
for(new o = -1; o < sizeof(BS); o++)
    {
        if(pickupid == o && IsValidDynamicPickup(o))
        {
            GameTextForPlayer(playerid, "~l~~h~DO ~g~/buyspawn ~l~~h~TO BUY THIS SPAWN!", 2000, 5);
        }
    }
Reply


Messages In This Thread
Array of pickup coordinates. - by Crayder - 15.11.2013, 01:25
Re: Array of pickup coordinates. - by Loot - 15.11.2013, 02:13
Re: Array of pickup coordinates. - by Crayder - 15.11.2013, 02:20
Re: Array of pickup coordinates. - by Crayder - 15.11.2013, 02:28
Re: Array of pickup coordinates. - by Loot - 15.11.2013, 12:37
Re: Array of pickup coordinates. - by Threshold - 15.11.2013, 12:58
Re: Array of pickup coordinates. - by Crayder - 15.11.2013, 21:23
Re: Array of pickup coordinates. - by Pottus - 15.11.2013, 21:29
Re: Array of pickup coordinates. - by Jefff - 15.11.2013, 21:30
Re: Array of pickup coordinates. - by Threshold - 16.11.2013, 00:34

Forum Jump:


Users browsing this thread: 1 Guest(s)