14.11.2013, 12:06
(
Последний раз редактировалось ikkentim; 14.11.2013 в 21:51.
)
Hi,,
I have this code:
This always prints "QUAT: 0.5 0.5 0.5 0.5" when spawning a vehicle with any rotation. I've read somewhere this is a known bug. After a player enters the vehicle it works as it should...
Is there a way to work around this issue?
I have this code:
Код:
CreateVehicle(vehicletype, 0, 0, 5, any_rotation, -1, -1, -1); new Float:q[4]; GetVehicleRotationQuat(vehicleid, q[0], q[1], q[2], q[3]); printf("QUAT: %f %f %f %f", q[0], q[1], q[2], q[3]);
Is there a way to work around this issue?