Originally Posted by SAMProductions
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SendClientMessage(s) Seconds (Code *Required*),
pawn Код:
SendClientMessage(playerid, COLOR_WHITE, "you have to stay 20 seconds"); SetTimer("twenty", 1000, 0); SetTimer("nineteen", 2000, 0); SetTimer("eighteen", 3000, 0); SetTimer("seventeen", 4000, 0); SetTimer("sixteen", 5000, 0); SetTimer("fifteen", 6000, 0); SetTimer("fourteen", 7000, 0); SetTimer("thirteen", 8000, 0); SetTimer("twelve", 9000, 0); SetTimer("eleven", 10000, 0); SetTimer("ten", 11000, 0); SetTimer("nine", 12000, 0); SetTimer("eight", 13000, 0); SetTimer("seven", 14000, 0); SetTimer("six", 15000, 0); SetTimer("five", 16000, 0); SetTimer("four", 17000, 0); SetTimer("three", 18000, 0); SetTimer("two", 19000, 0); SetTimer("one", 20000, 0); SetTimer("start", 21000, 0);
Forward and Public Callback for Countdown Timer for SendClientMessage(s) Seconds ( without Freeze / UnFreeze),
pawn Код:
forward PlaySoundForPlayer(playerid, soundid); public PlaySoundForPlayer(playerid, soundid) { PlayerPlaySound(playerid,soundid, 0.0, 0.0, 0.0); }
forward twenty(playerid); public twenty(playerid) { GameTextForPlayer(playerid, "~g~20",2000,3); PlaySoundForPlayer(1138); return 1; }
forward nineteen(playerid); public nineteen(playerid) { GameTextForPlayer(playerid, "~g~19",2000,3); PlaySoundForPlayer(1138); return 1; }
forward eighteen(playerid); public eighteen(playerid) { GameTextForPlayer(playerid, "~g~18",2000,3); PlaySoundForPlayer(1138); return 1; }
forward seventeen(playerid); public seventeen(playerid) { GameTextForPlayer(playerid, "~g~17",2000,3); PlaySoundForPlayer(1138); return 1; }
forward sixteen(playerid); public sixteen(playerid) { GameTextForPlayer(playerid, "~g~16",2000,3); PlaySoundForPlayer(1138); return 1; }
forward fifteen(playerid); public fifteen(playerid) { GameTextForPlayer(playerid, "~g~15",2000,3); PlaySoundForPlayer(1138); return 1; }
forward fourteen(playerid); public fourteen(playerid) { GameTextForPlayer(playerid, "~g~14",2000,3); PlaySoundForPlayer(1138); return 1; }
forward thirteen(playerid); public thirteen(playerid) { GameTextForPlayer(playerid, "~g~13",2000,3); PlaySoundForPlayer(1138); return 1; }
forward twelve(playerid); public twelve(playerid) { GameTextForPlayer(playerid, "~g~12",2000,3); PlaySoundForPlayer(1138); return 1; } forward eleven(playerid); public eleven(playerid) { GameTextForPlayer(playerid, "~g~11",2000,3); PlaySoundForPlayer(1138); return 1; }
forward ten(playerid); public ten(playerid) { GameTextForPlayer(playerid, "~g~10",2000,3); PlaySoundForPlayer(1138); return 1; }
forward eight(playerid); public eight(playerid) { GameTextForPlayer(playerid, "~g~9",2000,3); PlaySoundForPlayer(1138); return 1; } forward nine(playerid); public nine(playerid) { GameTextForPlayer(playerid, "~g~8",2000,3); PlaySoundForPlayer(1138); return 1; }
forward seven(playerid); public seven(playerid) { GameTextForPlayer(playerid, "~g~7",2000,3); PlaySoundForPlayer(1138); return 1; }
forward six(playerid); public six(playerid) { GameTextForPlayer(playerid, "~g~6",2000,3); PlaySoundForPlayer(1138); return 1; }
forward five(playerid); public five(playerid) { GameTextForPlayer(playerid, "~g~5",2000,3); PlaySoundForPlayer(1138); return 1; }
forward four(playerid); public four(playerid) { GameTextForPlayer(playerid, "~y~4",2000,3); PlaySoundForPlayer(1138); return 1; }
forward three(playerid); public three(playerid) { GameTextForPlayer(playerid, "~p~3",2000,3); PlaySoundForPlayer(1138); return 1; }
forward two(playerid); public two(playerid) { GameTextForPlayer(playerid, "~b~2",2000,3); PlaySoundForPlayer(1138); return 1; }
forward one(playerid); public one(playerid) { GameTextForPlayer(playerid, "~w~1",2000,3); PlaySoundForPlayer(1138); return 1; }
forward start(playerid); public start(playerid) { GameTextForPlayer(playerid, "~b~Start !",2000,3); PlaySoundForPlayer(1138); return 1; }
Forward and Public Callback for Countdown Timer for SendClientMessage(s) Seconds ( with Freeze / UnFreeze),
pawn Код:
SendClientMessage(playerid, COLOR_WHITE, "you have to stay 20 seconds"); SetTimer("twenty", 1000, 0); SetTimer("nineteen", 2000, 0); SetTimer("eighteen", 3000, 0); SetTimer("seventeen", 4000, 0); SetTimer("sixteen", 5000, 0); SetTimer("fifteen", 6000, 0); SetTimer("fourteen", 7000, 0); SetTimer("thirteen", 8000, 0); SetTimer("twelve", 9000, 0); SetTimer("eleven", 10000, 0); SetTimer("ten", 11000, 0); SetTimer("nine", 12000, 0); SetTimer("eight", 13000, 0); SetTimer("seven", 14000, 0); SetTimer("six", 15000, 0); SetTimer("five", 16000, 0); SetTimer("four", 17000, 0); SetTimer("three", 18000, 0); SetTimer("two", 19000, 0); SetTimer("one", 20000, 0); SetTimer("start", 21000, 0);
forward PlaySoundForPlayer(playerid, soundid); public PlaySoundForPlayer(playerid, soundid) { PlayerPlaySound(playerid,soundid, 0.0, 0.0, 0.0); }
forward twenty(playerid); public twenty(playerid) { GameTextForPlayer(playerid, "~g~20",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward nineteen(playerid); public nineteen(playerid) { GameTextForPlayer(playerid, "~g~19",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward eighteen(playerid); public eighteen(playerid) { GameTextForPlayer(playerid, "~g~18",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward seventeen(playerid); public seventeen(playerid) { GameTextForPlayer(playerid, "~g~17",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward sixteen(playerid); public sixteen(playerid) { GameTextForPlayer(playerid, "~g~16",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward fifteen(playerid); public fifteen(playerid) { GameTextForPlayer(playerid, "~g~15",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward fourteen(playerid); public fourteen(playerid) { GameTextForPlayer(playerid, "~g~14",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward thirteen(playerid); public thirteen(playerid) { GameTextForPlayer(playerid, "~g~13",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward twelve(playerid); public twelve(playerid) { GameTextForPlayer(playerid, "~g~12",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; } forward eleven(playerid); public eleven(playerid) { GameTextForPlayer(playerid, "~g~11",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward ten(playerid); public ten(playerid) { GameTextForPlayer(playerid, "~g~10",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward eight(playerid); public eight(playerid) { GameTextForPlayer(playerid, "~g~9",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; } forward nine(playerid); public nine(playerid) { GameTextForPlayer(playerid, "~g~8",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward seven(playerid); public seven(playerid) { GameTextForPlayer(playerid, "~g~7",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward six(playerid); public six(playerid) { GameTextForPlayer(playerid, "~g~6",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward five(playerid); public five(playerid) { GameTextForPlayer(playerid, "~g~5",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward four(playerid); public four(playerid) { GameTextForPlayer(playerid, "~y~4",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward three(playerid); public three(playerid) { GameTextForPlayer(playerid, "~p~3",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward two(playerid); public two(playerid) { GameTextForPlayer(playerid, "~b~2",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward one(playerid); public one(playerid) { GameTextForPlayer(playerid, "~w~1",2000,3); TogglePlayerControllable(playerid, 0); PlaySoundForPlayer(1138); return 1; }
forward start(playerid); public start(playerid) { GameTextForPlayer(playerid, "~b~Start !",2000,3); TogglePlayerControllable(playerid, 1); PlaySoundForPlayer(1138); return 1; }
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