Quote:
Originally Posted by SAMProductions
Try This :-
New Variable,
Код:
new Text:UnMuteTCMDs;
Forward and Public Callback for UnMuteTCMDs Textdraw Hide For Player,
Код:
forward HUnMuteTCMDs(playerid);
public HUnMuteTCMDs(playerid)
{
TextDrawHideForPlayer(playerid, UnMuteTCMDs);
}
Commands Code,
pawn Код:
COMMAND:unmute(playerid,params[]) { if(PlayerInfo[playerid][AdminLevel] >= LEVEL_unmute) { new player; if(sscanf(params, "r", player)) { SendClientMessage(playerid,RED,"Usage: /unmute <playerid/part of nick>"); return 1; }
if(PlayerInfo[player][Muted] == false) { SendClientMessage(playerid,RED,"This player is not muted"); return 1; } if(IsPlayerConnected(player) && player != INVALID_PLAYER_ID && player != playerid) { PlayerInfo[player][Muted] = false; KillTimer(PlayerInfo[player][MuteTimer]); SendClientMessage(player, GREEN, "You have been unmuted!"); SendClientMessage(playerid, RED, "Player has been unmuted."); UnMuteTCMDs = TextDrawCreate(190.0, 190.0, "Unmuted !"); return SetTimerEx("UnMuteTCMDs", 3000, 0, "d", playerid); } else { SendClientMessage(playerid, RED, "Player isnґt connected or invalid!"); } } else { SendClientMessage(playerid, RED, NO_PERM); } return 1; }
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Dude I want to know where did you make changed?
Edit: I found it. But that's not what I mean.
I want to change this "SendClientMessage(playerid,RED,"Usage: /unmute <playerid/part of nick>");" to TextDraw just what I have mentioned earlier.
@Zex Tan - If you read my first post I want to make GameTextForPlayer to be smaller but it doesn't have an style to make it smaller. So I have no choice but to make it as a TextDraw. And I tried but it covers the center of the screen. I hope you get it.