10.11.2013, 01:07
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0);
return 1;
}
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
return 1;
}