09.11.2013, 19:29
pawn Код:
forward Float:GetDistanceBetweenPlayers(playerid,targetplayerid);
public Float:GetDistanceBetweenPlayers(playerid,targetplayerid)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetplayerid)) {
return -1.00;
}
GetPlayerPos(playerid,x1,y1,z1);
GetPlayerPos(targetplayerid,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public OnPlayerDeath(playerid, killerid, reason)
{
new string[128], player[MAX_PLAYER_NAME], killer[MAX_PLAYER_NAME];
new Float:dist = GetDistanceBetweenPlayers(playerid, killerid);
GetPlayerName(killerid, killer, sizeof(killer));
GetPlayerName(playerid, player, sizeof(player));
format(string, sizeof(string), "*Player %s has killed %s from distance: %.2f", killer, player, dist);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}