07.11.2013, 19:30
Yea, under OnPlayerDisconnect it's really annoying. Perhaps store it under the player connecting, and then under the player disconnecting, get their name, compare it to the variable stored and then if it is, then you can save the user file, if not, then just do a normal kick. Could also set a 10 second timer which loops all the players and makes sure that they're legit named players.