[Tutorial] Creating Firework System
#1

Hello i want to show you how to creating Firework system use rocket
there's no bug iam using this script too ,
if you like it you can use it ,

Correct me if i wrong okey ?

define for the script
pawn Код:
// Define
#define RocketHeight 50//Height Firework
#define RocketSpread 30//
#define MAX_LAUNCH 30//Max Launch on 1 time
#define MAX_FIREWORKS 500 //Max Firework
its new for the variable for firework
pawn Код:
// New Firework
new Rocket[MAX_LAUNCH];//Max Firework
new RocketLight[MAX_LAUNCH];//Firework light
new RocketSmoke[MAX_LAUNCH];//Firework smoke
new RocketExplosions[MAX_LAUNCH];//Explosions on firework
new Float:Frx[MAX_LAUNCH];//Float X
new Float:Fry[MAX_LAUNCH];//Float Y
new Float:Frz[MAX_LAUNCH];//Float Z
new FireworkTotal;// Total Firework
new Fired;// If firework launched
after that we must create the variable for firework

pawn Код:
// Variable of firework this variable will destroy object if object already on the sky and make explosions
forward Firework(i);
public Firework(i)
{
    new Float:x, Float:y, Float:z;
    x = Frx[i];
    y = Fry[i];
    z = Frz[i];
    z += RocketHeight;
    if (RocketExplosions[i] == 0)
    {
        DestroyDynamicObject(Rocket[i]);//It Will Create The Rocket
        DestroyDynamicObject(RocketLight[i]);//It Will Create The Light For The Rocket
        DestroyDynamicObject(RocketSmoke[i]);// And This for the smoke
        CreateExplosion(x ,y, z, 4, 10);
        CreateExplosion(x ,y, z, 5, 10);
        CreateExplosion(x ,y, z, 6, 10);
    }
    else if (RocketExplosions[i] >= MAX_FIREWORKS)
    {
        for (new j = 0; j <= RocketSpread; j++)
        {
            CreateExplosion(x + float(j - (RocketSpread / 2)), y, z, 7, 10);// Its for the explosions
            CreateExplosion(x, y + float(j - (RocketSpread / 2)), z, 7, 10);//Same
            CreateExplosion(x, y, z + float(j - (RocketSpread / 2)), 7, 10);//Same
        }
        RocketExplosions[i] = -1;
        FireworkTotal = 0;//Make Firework back to 0
        Fired = 0;//Make Fired back to 0
        return 1;
    }
    else
    {
        x += float(random(RocketSpread) - (RocketSpread / 2));//Random Explosions
        y += float(random(RocketSpread) - (RocketSpread / 2));//Random Explosions
        z += float(random(RocketSpread) - (RocketSpread / 2));//Random Explosions
        CreateExplosion(x, y, z, 7, 10);
    }
    RocketExplosions[i]++;//Make Explosions
    SetTimerEx("Firework", 250, 0, "i", i);//Timer For Explosions
    return 1;
}
for the command, the command is will place the firework and launch the firework , the firework is creating object with rocket , this as your command you can change it to strcmp dcmd ycmd and more

pawn Код:
CMD:firework(playerid, params[])
{
    if(isnull(params))
    {
        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /firework [name]");//SCM
        SendClientMessage(playerid, COLOR_GREY, "place , launch");//SCM
        return 1;
    }
    if(strcmp(params, "place", true) == 0 )//it will detect if you type place
    {
            if(FireworkTotal == MAX_LAUNCH)//will detect if firework is reach maximum firework
            {
                SendClientMessage(playerid, COLOR_WHITE, "You have reached maximum number of fireworks!");
                return 1;
            }
            if(Fired == 1)//Will detect if firework on explosions
            {
                SendClientMessage(playerid, COLOR_WHITE, "Wait till your fireworks are done before placing new ones!");
                return 1;
            }
            new string[128];
            format(string, sizeof(string), "%s has placed a special firework.", GetPlayerNameEx(playerid));
            new Float:x, Float:y, Float:z, Float:a;
            GetPlayerPos(playerid, x, y, z);
            foreach(Player, i)
            {
                if(IsPlayerInRangeOfPoint(i, 30, x, y, z)) {
                    SendClientMessage(i, COLOR_YELLOW, string);
                }
            }
            GetPlayerFacingAngle(playerid, a);
            x += (2 * floatsin(-a, degrees));
            y += (2 * floatcos(-a, degrees));
            Rocket[FireworkTotal] = CreateDynamicObject(3786, x, y, z, 0, 90, 0);//Just creating rocket
            RocketLight[FireworkTotal] = CreateDynamicObject(354, x, y, z + 1, 0, 90, 0);//Creating Firework light
            RocketSmoke[FireworkTotal] = CreateDynamicObject(18716, x, y, z - 4, 0, 0, 0);//Creating firework smoke
            Frx[FireworkTotal] = x;
            Fry[FireworkTotal] = y;
            Frz[FireworkTotal] = z;
            RocketExplosions[FireworkTotal] = 0;
            FireworkTotal++;
    }
    else if(strcmp(params, "launch", true) == 0 )
    {
        if(FireworkTotal == 0)
        {
            SendClientMessage(playerid, COLOR_WHITE, "You dont have any fireworks!");
            return 1;
        }
        if(Fired == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "You have already fired your fireworks!");
            return 1;
        }
        for(new i = 0; i < FireworkTotal; i++)
        {
            CreateExplosion(Frx[i] ,Fry[i], Frz[i], 12, 5);
            new time = MoveDynamicObject(Rocket[i], Frx[i] ,Fry[i], Frz[i] + RocketHeight, 10);// Move The object to the skys
            MoveDynamicObject(RocketLight[i], Frx[i] ,Fry[i], Frz[i] + 2 + RocketHeight, 10);//Same
            MoveDynamicObject(RocketSmoke[i], Frx[i] ,Fry[i], Frz[i] + RocketHeight, 10);//Same
            SetTimerEx("Firework", time, 0, "i", i);
        }
        Fired = 1;
    }
        return 1;
}
sorry for my bad english i just give a tutorial , you must edit it with your own variable, you can copy and paste mine too there's no bug , if you like it please give me rep ,

edited detailed tutorial
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Messages In This Thread
Creating Firework System - by HolyScripter - 07.11.2013, 15:59
Re: Creating Firework System - by Januar - 07.11.2013, 16:05
Re: Creating Firework System - by Voxel - 07.11.2013, 17:28
AW: Creating Firework System - by BigETI - 07.11.2013, 18:16
Re: AW: Creating Firework System - by newbie scripter - 08.11.2013, 10:05
Re: Creating Firework System - by Tuntun - 08.11.2013, 14:07
Re: Creating Firework System - by HolyScripter - 08.11.2013, 14:33
Re: Creating Firework System - by Tuntun - 08.11.2013, 15:03
Re: Creating Firework System - by HolyScripter - 08.11.2013, 22:48
Re: Creating Firework System - by DavidLuango - 08.11.2013, 22:57

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