07.11.2013, 13:44
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : error 017: undefined symbol "PlayerInfo"
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : warning 215: expression has no effect
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Line
PlayerInfo[playerid][pWeapon][0] = weaponid;
Doenst work, i added pWeapon yes.
Edit: Enum pinfo needs to be BEFORE that code? Cause i have first that code with stock dod and then enum pinfo
like
enum pInfo
{
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : warning 215: expression has no effect
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\Lisa\Bureaublad\VLRP5.pwn(1384) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Line
PlayerInfo[playerid][pWeapon][0] = weaponid;
Doenst work, i added pWeapon yes.
Edit: Enum pinfo needs to be BEFORE that code? Cause i have first that code with stock dod and then enum pinfo
like
Код:
stock GiveDodWeapon(playerid, weaponid, ammo)
{
GunsBeingRemoved[playerid] = 1;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
if(weaponid == 0 || weaponid == 1)
{ // Slot 0
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][0] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 2 || weaponid == 3 || weaponid == 4 || weaponid == 5 || weaponid == 6 || weaponid == 7 || weaponid == 8 || weaponid == 9)
{ // Slot 1
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][1] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 22 || weaponid == 23 || weaponid == 24)
{ // Slot 2
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][2] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 25 || weaponid == 26 || weaponid == 27)
{ // Slot 3
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][3] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 28 || weaponid == 29 || weaponid == 32)
{ // Slot 4
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][4] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 30 || weaponid == 31)
{ // Slot 5
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][5] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 33 || weaponid == 34)
{ // Slot 6
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][6] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 35 || weaponid == 36 || weaponid == 37 || weaponid == 38)
{ // Slot 7
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][7] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 16 || weaponid == 17 || weaponid == 18 || weaponid == 39)
{ // Slot 8
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][8] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 41 || weaponid == 42 || weaponid == 43)
{ // Slot 9
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][9] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 10 || weaponid == 11 || weaponid == 12 || weaponid == 13 || weaponid == 14 || weaponid == 15)
{ // Slot 10
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][10] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 44 || weaponid == 45 || weaponid == 46)
{ // Slot 11
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][11] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
else if(weaponid == 40)
{ // Slot 12
GunsBeingRemoved[playerid] = 1;
PlayerInfo[playerid][pWeapon][12] = weaponid;
GunsBeingRemoved[playerid] = 1;
}
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
stock RWN(weaponid)
{
new name[32];
GetWeaponName(weaponid, name, sizeof(name));
if(weaponid == 0) format(name, sizeof(name), "None");
return name;
}
stock RPN(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(name[i] == '_') name[i] = ' ';
}
return name;
} blablablabalbla
{

