05.11.2013, 18:53
SA (and therefore SA-MP ) is hardcoded to use specific axis' for some default controls such as move character and move view. An issue is these actions are interpreted differently depending on the controller/drivers used.
Put simply different gamepads act in different ways.
A simple solution for you may be to remap the controls with your gamepads driver suite. Or simply edit your control configuration inside the SA settings menu
Put simply different gamepads act in different ways.
A simple solution for you may be to remap the controls with your gamepads driver suite. Or simply edit your control configuration inside the SA settings menu