2 things i need someone help me please....
#1

there is an countdown command,i want to make it like only those players see who are close to him who make /count
so command are here : can someone chanbge it to like that?

Quote:

public countdown()
{
if(cd_sec == 0)
{
GameTextForAll("~r~Go!",1000,3);
KillTimer(cd_timer);
}
else
{
new string[8];
format(string,sizeof(string),"~g~%d",cd_sec);
GameTextForAll(string,1000,3);
}
cd_sec = cd_sec-1;
return 1;
}

and there are
Quote:

if(strcmp(cmd,"/count",true)==0)
{
cd_sec = 5;
cd_timer = SetTimer("countdown", 999, 1);
return true;
}

and other one is login thing,if you register like : register lalal , you have to login with : register lalal,can someone fix that and make like u can enter ur password with register lalal login lalal and just lalal

heres the code:



Quote:

public OnPlayerLogin(playerid,password[])
{
new string2[128];
format(string2, sizeof(string2), "JRP_Scriptfiles/Accounts/%s.ini", PlayerName(playerid));
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRegistered] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Experience" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBank] = strval( val ); }
if( strcmp( key , "Skin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMaterials] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "PlayingHours" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayingHours] = strval( val ); }
if( strcmp( key , "AllowedPayday" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAllowedPayday] = strval( val ); }
if( strcmp( key , "PayCheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "Faction" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFaction] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "HouseKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHouseKey] = strval( val ); }
if( strcmp( key , "BizKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBizKey] = strval( val ); }
if( strcmp( key , "SpawnPoint" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawnPoint] = strval( val ); }
if( strcmp( key , "Banned" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBanned] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarnings] = strval( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "WepLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWepLic] = strval( val ); }
if( strcmp( key , "PhoneNumber" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneNumber] = strval( val ); }
if( strcmp( key , "PhoneC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneC] = strval( val ); }
if( strcmp( key , "PhoneBook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "ListNumber" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pListNumber] = strval( val ); }
if( strcmp( key , "Donator" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonator] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Products" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pProducts] = strval( val ); }
if( strcmp( key , "CrashX" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashX] = floatstr( val ); }
if( strcmp( key , "CrashY" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashY] = floatstr( val ); }
if( strcmp( key , "CrashZ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashZ] = floatstr( val ); }
if( strcmp( key , "CrashInt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashInt] = strval( val ); }
if( strcmp( key , "CrashW" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashW] = strval( val ); }
if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
}
fclose(UserFile);
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "Incorrect password!");
fclose(UserFile);
return 1;
}
if(PlayerInfo[playerid][pFaction] != 255)
{
if(DynamicFactions[PlayerInfo[playerid][pFaction]][fUseColor])
{
SetPlayerToFactionColor(playerid);
}
}
else
{
SetPlayerColor(playerid,COLOR_CIVILIAN);
}
if(PlayerInfo[playerid][pBanned])
{
KickPlayer(playerid,"System","Account Banned.");
}
if(PlayerInfo[playerid][pRegistered] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pCash] = 2500;
PlayerInfo[playerid][pBank] = 7500;
PlayerInfo[playerid][pSkin] = 200;
SetPlayerCash(playerid,PlayerInfo[playerid][pCash]);
TogglePlayerControllable(playerid,0);
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[INFO:] You have not yet set your age, set it now by typing ages between 16-100.");
RegistrationStep[playerid] = 1;
}
SetPlayerCash(playerid,PlayerInfo[playerid][pCash]);
SendClientMessage(playerid, COLOR_YELLOW2, "[INFO:] Successfully logged in.");
gPlayerLogged[playerid] = 1;
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin],CivilianSpawn[X],CivilianSpawn[Y],CivilianSpawn[Z],0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
return 1;
}

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