04.11.2013, 12:10
For the first point I don't think you quite understand what I meant by that. What I meant was a lot of TD's don't actually change which means you only need to create them once during OnGameModeInit() they're background textdraws essentially which are common to all players so you don't need to create them for every player instead they only need to be shown.
Now your next point if you want to change the colors of the TD you still won't need playertextdraws as TD's won't update their color until they are hidden/shown that means before showing a player the TD's you just set the color then show.
Last point that is perfectly fine and understandable.
Just one more thing, some TD's do indeed need to remain playertextdraws but only the ones that update uniquely for a player.
Let me know if you need any help getting it setup like that you can really reduce the function calls but at the same time increase features that is a win/win in my eyes
Now your next point if you want to change the colors of the TD you still won't need playertextdraws as TD's won't update their color until they are hidden/shown that means before showing a player the TD's you just set the color then show.
Last point that is perfectly fine and understandable.
Just one more thing, some TD's do indeed need to remain playertextdraws but only the ones that update uniquely for a player.
Let me know if you need any help getting it setup like that you can really reduce the function calls but at the same time increase features that is a win/win in my eyes

