04.11.2013, 03:02
You can make this yourself very easily.
You could even hook the function if you feel like it.
pawn Код:
enum TDINFO {
Float:TDX,
Float:TDY,
}
new TDData[MAX_TEXT_DRAWS][TDInfo];
#define SetTextDrawX(%0,%1) TDData[%0][TDX] = %1
#define GetTextDrawX(%0) TDData[%0][TDX]
#define SetTextDrawY(%0,%1) TDData[%0][TDY] = %1
#define GetTextDrawZ(%0) TDData[%0][TDY]