GetTextdrawX?
#3

You can make this yourself very easily.

pawn Код:
enum TDINFO {
    Float:TDX,
    Float:TDY,
}

new TDData[MAX_TEXT_DRAWS][TDInfo];

#define SetTextDrawX(%0,%1) TDData[%0][TDX] = %1
#define GetTextDrawX(%0) TDData[%0][TDX]
#define SetTextDrawY(%0,%1) TDData[%0][TDY] = %1
#define GetTextDrawZ(%0) TDData[%0][TDY]
You could even hook the function if you feel like it.
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Messages In This Thread
GetTextdrawX? - by SeniorGamer - 04.11.2013, 01:34
Re: GetTextdrawX? - by Ada32 - 04.11.2013, 02:24
Re: GetTextdrawX? - by Pottus - 04.11.2013, 03:02
Re: GetTextdrawX? - by InglewoodRoleplay - 04.11.2013, 03:10
Re: GetTextdrawX? - by Pottus - 04.11.2013, 03:13
Re: GetTextdrawX? - by InglewoodRoleplay - 04.11.2013, 03:20
Re: GetTextdrawX? - by Pottus - 04.11.2013, 03:24

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