ProxDetector and NOPCheck.
#6

Quote:
Originally Posted by StuartD
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Try adding this:


pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
                {
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
            }
        }
    }
    return 1;
}

And this:


pawn Код:
timer NOPCheck[5000, i](playerid)
{
    if(GetPlayerState(playerid) != 2) NOPTrigger[playerid] = 0;
    new newcar = GetPlayerVehicleID(playerid);
    if(PlayerInfo[playerid][pAdmin] > 1 || GetPlayerState(playerid) != 2) return 1;
    else if(IsAnDOCCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] != 11) ExecuteNOPAction(playerid);
    else if(IsACopCar(newcar) && PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1) ExecuteNOPAction(playerid);
    else if(IsAPlane(newcar) && (PlayerInfo[playerid][pFlyLic] != 1)) ExecuteNOPAction(playerid);
    else if(IsAFBICar(newcar) && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pLeader] != 2) ExecuteNOPAction(playerid);
    else if(IsAnNGCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] !=11) ExecuteNOPAction(playerid);
    else if(IsAnNGAIRCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] !=11) ExecuteNOPAction(playerid);
    else if(IsAnSFPDCar(newcar) && PlayerInfo[playerid][pMember] != 3 && PlayerInfo[playerid][pLeader] != 3) ExecuteNOPAction(playerid);
    else if(IsAnSASDCar(newcar) && PlayerInfo[playerid][pMember] != 7 && PlayerInfo[playerid][pLeader] != 7) ExecuteNOPAction(playerid);
    else if(IsAPizzaCar(newcar) && PlayerInfo[playerid][pJob] != 21 && PlayerInfo[playerid][pJob2] != 21) ExecuteNOPAction(playerid);
    else if(IsAnAmbulance(newcar) && PlayerInfo[playerid][pMember] != 4 && PlayerInfo[playerid][pLeader] != 4) ExecuteNOPAction(playerid);
    else if(IsVIPcar(newcar) && PlayerInfo[playerid][pDonateRank] == 0) ExecuteNOPAction(playerid);
    else if(IsATierraARCar(newcar) && PlayerInfo[playerid][pMember] != 12 && PlayerInfo[playerid][pLeader] != 12) ExecuteNOPAction(playerid);
    else if(IsAnNGARMCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] !=11) ExecuteNOPAction(playerid);
    return 1;
}
pawn Код:
IsPlayerInRangeOfVehicle(playerid, vehicleid, Float: radius) {

    new
        Float:Floats[3];

    GetVehiclePos(vehicleid, Floats[0], Floats[1], Floats[2]);
    return IsPlayerInRangeOfPoint(playerid, radius, Floats[0], Floats[1], Floats[2]);
}
Then compile and see if you still get the errors
Can I add it at the bottom?
Reply


Messages In This Thread
ProxDetector and NOPCheck. - by Gogorakis - 03.11.2013, 20:57
Re: ProxDetector and NOPCheck. - by iJumbo - 03.11.2013, 21:02
Re: ProxDetector and NOPCheck. - by Gogorakis - 03.11.2013, 21:02
Re: ProxDetector and NOPCheck. - by StuartD - 03.11.2013, 21:05
Re: ProxDetector and NOPCheck. - by iJumbo - 03.11.2013, 21:06
Re: ProxDetector and NOPCheck. - by Gogorakis - 03.11.2013, 21:07
Re: ProxDetector and NOPCheck. - by StuartD - 03.11.2013, 21:09
Re: ProxDetector and NOPCheck. - by Gogorakis - 03.11.2013, 21:12
Re: ProxDetector and NOPCheck. - by Gogorakis - 04.11.2013, 08:10
Re: ProxDetector and NOPCheck. - by RayDcosta - 04.11.2013, 09:27

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