Originally Posted by StuartD
Try adding this:
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)) { if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } } } } return 1; }
And this:
pawn Код:
timer NOPCheck[5000, i](playerid) { if(GetPlayerState(playerid) != 2) NOPTrigger[playerid] = 0; new newcar = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][pAdmin] > 1 || GetPlayerState(playerid) != 2) return 1; else if(IsAnDOCCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] != 11) ExecuteNOPAction(playerid); else if(IsACopCar(newcar) && PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1) ExecuteNOPAction(playerid); else if(IsAPlane(newcar) && (PlayerInfo[playerid][pFlyLic] != 1)) ExecuteNOPAction(playerid); else if(IsAFBICar(newcar) && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pLeader] != 2) ExecuteNOPAction(playerid); else if(IsAnNGCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] !=11) ExecuteNOPAction(playerid); else if(IsAnNGAIRCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] !=11) ExecuteNOPAction(playerid); else if(IsAnSFPDCar(newcar) && PlayerInfo[playerid][pMember] != 3 && PlayerInfo[playerid][pLeader] != 3) ExecuteNOPAction(playerid); else if(IsAnSASDCar(newcar) && PlayerInfo[playerid][pMember] != 7 && PlayerInfo[playerid][pLeader] != 7) ExecuteNOPAction(playerid); else if(IsAPizzaCar(newcar) && PlayerInfo[playerid][pJob] != 21 && PlayerInfo[playerid][pJob2] != 21) ExecuteNOPAction(playerid); else if(IsAnAmbulance(newcar) && PlayerInfo[playerid][pMember] != 4 && PlayerInfo[playerid][pLeader] != 4) ExecuteNOPAction(playerid); else if(IsVIPcar(newcar) && PlayerInfo[playerid][pDonateRank] == 0) ExecuteNOPAction(playerid); else if(IsATierraARCar(newcar) && PlayerInfo[playerid][pMember] != 12 && PlayerInfo[playerid][pLeader] != 12) ExecuteNOPAction(playerid); else if(IsAnNGARMCar(newcar) && PlayerInfo[playerid][pMember] != 11 && PlayerInfo[playerid][pLeader] !=11) ExecuteNOPAction(playerid); return 1; }
pawn Код:
IsPlayerInRangeOfVehicle(playerid, vehicleid, Float: radius) {
new Float:Floats[3];
GetVehiclePos(vehicleid, Floats[0], Floats[1], Floats[2]); return IsPlayerInRangeOfPoint(playerid, radius, Floats[0], Floats[1], Floats[2]); }
Then compile and see if you still get the errors
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