03.11.2013, 04:44
You made a variable to know when he was first connected, and you checked with that variable?
EDIT: If so, i tried something similar i made a variable wich checks when the player is first spawned, if the variable is 0 in onplayerrequestclass/onplayerrequestspawn/ongamemodeinit it continues with the removal of objects...
EDIT: If so, i tried something similar i made a variable wich checks when the player is first spawned, if the variable is 0 in onplayerrequestclass/onplayerrequestspawn/ongamemodeinit it continues with the removal of objects...

