02.11.2013, 17:33
pawn Code:
CMD:infernus(playerid,params[])
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 411)
{
new myobject = CreateObject(359,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(myobject, GetPlayerVehicleID(playerid), 1.125000,1.350000,0.075000,91.799980,-0.000001,91.799980);
}
else
{
GameTextForPlayer(playerid,"~N~ ~N~ ~N~ ~N~ ~R~ You are not in an ~H~ ~W~ Infernus",2000,5);
}
}
This code, when you are in an infernus you will be able to spawn the object using /infernus, I know it\'s not what you want, but if you want it, I\'ll make you a more complex code.