Creating a per player plugin detection method
#4

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Originally Posted by Rajat_Pawar
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That really sucks and puts detecting all keys / mouse cursor beyond reach. I'd like to hear opinions of others, too, though.
Think about it like this, if a player's space key is jump and he/she jumps, the server processes the request made by the client and updates this information for all players. The server doesn't care what key is being used to jump, only if the player jumps. If you implement key detection, the server still has no way of knowing what keys are being pressed by the client because the client only sends requests for specific keys (movement keys, jumping, shooting etc..). This is why the client would need to install a plugin to communicate with the server.
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Creating a per player plugin detection method - by RajatPawar - 02.11.2013, 15:40
Re: Creating a per player plugin detection method - by Ada32 - 02.11.2013, 16:05
Re: Creating a per player plugin detection method - by RajatPawar - 02.11.2013, 16:10
Re: Creating a per player plugin detection method - by Ada32 - 02.11.2013, 16:49

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