Server Problem
#4

OnPlayerUpdate won't be called if the player is not online so the first check is totally pointless.

Returning 0 into that callback, it makes that player not updated to the rest of the players (standing in one place with the hourglass above their head). It will do that as long as the interior and the weapon are not 0.

The lag is not caused by that callback, but may be the use of many timers or something else.
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Messages In This Thread
Server Problem - by AryanV - 02.11.2013, 09:40
Re : Server Problem - by samp_boy - 02.11.2013, 09:53
Re: Server Problem - by AryanV - 02.11.2013, 10:01
Re: Server Problem - by Konstantinos - 02.11.2013, 10:51

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