Player Exp/level not saving
#1

hi guys, I've made a exp/level system

You get one exp each hour, once you hit 6/6 you can level up.

There are the following codes I added on my server

In-game It works fine like you can level up each hour/with command /buylevel you can level up.

but when i relog they're all gone so i want them to be saved.

Код:
enum Info
{
   
	pLevel,
	pExp,

};
Код:
new ScoreOld; 
new levelexp = 1;
Код:
forward ScoreUpdate();
forward PayDay(playerid);
Код:
public ScoreUpdate()
{
	new Score;
	new name[MAX_PLAYER_NAME];
	//new string[256];
	for(new i=0; i<MAX_PLAYERS; i++)
	{
		if (IsPlayerConnected(i))
		{
			GetPlayerName(i, name, sizeof(name));
   			Score = PlayerInfo[i][pLevel];
			SetPlayerScore(i, Score);
			if (Score > ScoreOld)
			{
				ScoreOld = Score;
			}
		}
	}
}
Код:
public OnPlayerConnect(playerid)
{
	PlayerInfo[playerid][pLevel] = 1;
	PlayerInfo[playerid][pExp] = 0;
	return 1;
}
Код:
COMMAND:buylevel(playerid,params[])
{
        new nxtlevel = PlayerInfo[playerid][pLevel]+5;
        new expamount = nxtlevel*levelexp;
        new string[30]; // String.
        if(IsPlayerConnected(playerid) == 1) // Checks if player is connected.
        {
            new points[248]; // Points.
          
            if(PlayerInfo[playerid][pExp] < expamount) // Checks if player's exp amount is above the required one or not.
            {
                format(points,sizeof(points)," You need [%d] Exp Points in order to level up, You currently have [%d]",expamount,PlayerInfo[playerid][pExp]); // Format, This is pretty obvious.
                SendClientMessage(playerid,COLOR_GREEN,points); // Sends the message.
                return 1;
            }
            else
            {
                PlayerInfo[playerid][pExp] = 0; //  Sets the EXP amount to 0 as you level'd up.
                PlayerInfo[playerid][pLevel]++; // Adds a level.
                format(string,sizeof(string),"~g~Your now level:[%d]",PlayerInfo[playerid][pLevel]); // Format.
                GameTextForPlayer(playerid,string,6000,1); // Sends gametext about his new level'ing up.
                return 1;
            }
        }
        return 1;
}
Код:
forward OnPlayerLogin(playerid,password[]);
Код:
public OnPlayerLogin(playerid,password[])
{

	if(GetPVarInt(playerid, "PlayerLogged") != 0) return true;
    new string[128];
	format(string, sizeof(string), "users/%s.ini", PlayerName(playerid));
	Hash(password);
    if(strcmp(DOF2_GetString(string, "Key"), password, true) == 0)
    {
        if(DOF2_GetInt(string, "Convert") != 5) return Kick(playerid);
		// Load Ints //
		SetPVarInt(playerid, "pLevel", DOF2_GetInt(string, "level"));
		SetPVarInt(playerid, "pExp", DOF2_GetInt(string, "Exp"));
         new score = PlayerInfo[playerid][pLevel];
        SetPlayerScore(playerid, score);
// END brackets are all fine no syntax errors.
Код:
forward OnPlayerDataSave(playerid);
Код:
public OnPlayerDataSave(playerid)
{
    if(IsPlayerConnected(playerid) && GetPVarInt(playerid, "PlayerLogged") == 1)
    {
	    new string[128];
	    format(string, sizeof(string), "users/%s.ini", PlayerName(playerid));
		if(DOF2_FileExists(string))
		{
                       DOF2_SetInt(string, "level", GetPVarInt(playerid, "level"));
			DOF2_SetInt(string, "Exp", GetPVarInt(playerid, "Exp"));
                  }
 return 0
    }
}
Yes, these are it, Just the player data isn't saving on my ini file it shows me level,exp but the value is always 0 doesn't update at all.

Can someone tell me what I did wrong or fix it for me?
http://pastebin.com/kFj8J9FF -> The place where I've got this system, can someone convert it to my function.
Once again screw if you find syntax errors, I get only warnings, in game the level system works fine, just the thing is it doesn't save at all!
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Messages In This Thread
Player Exp/level not saving - by JasonTurkey - 02.11.2013, 07:19
Re: Player Exp/level not saving - by -Prodigy- - 02.11.2013, 07:38
Re: Player Exp/level not saving - by JasonTurkey - 02.11.2013, 07:45
Re: Player Exp/level not saving - by Dragonsaurus - 02.11.2013, 08:58
Re: Player Exp/level not saving - by JasonTurkey - 02.11.2013, 16:15
Re: Player Exp/level not saving - by JasonTurkey - 02.11.2013, 17:04
Re: Player Exp/level not saving - by JasonTurkey - 02.11.2013, 23:51
Re: Player Exp/level not saving - by JasonTurkey - 03.11.2013, 00:29

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