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QuaternionToEuler
Baltazar
Big Clucker
Posts: 196
Threads: 71
Joined: Feb 2013
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#1
30.10.2013, 23:42
So, I've tried many ways to convert quaternion rotation to 3-dimensional angles, but none of them solve gimbal lock problem properly. At some angles I get NaN (not a number) values. Any good solutions for this?
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QuaternionToEuler
- by
Baltazar
- 30.10.2013, 23:42
Re: QuaternionToEuler
- by
Baltazar
- 31.10.2013, 20:06
Re: QuaternionToEuler
- by
iZN
- 31.10.2013, 20:18
Re: QuaternionToEuler
- by
Pottus
- 31.10.2013, 20:25
Re: QuaternionToEuler
- by
Baltazar
- 01.11.2013, 15:42
Re: QuaternionToEuler
- by
Pottus
- 01.11.2013, 16:30
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