QuaternionToEuler
#1

So, I've tried many ways to convert quaternion rotation to 3-dimensional angles, but none of them solve gimbal lock problem properly. At some angles I get NaN (not a number) values. Any good solutions for this?
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QuaternionToEuler - by Baltazar - 30.10.2013, 23:42
Re: QuaternionToEuler - by Baltazar - 31.10.2013, 20:06
Re: QuaternionToEuler - by iZN - 31.10.2013, 20:18
Re: QuaternionToEuler - by Pottus - 31.10.2013, 20:25
Re: QuaternionToEuler - by Baltazar - 01.11.2013, 15:42
Re: QuaternionToEuler - by Pottus - 01.11.2013, 16:30

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