30.10.2013, 16:26
You can use a key for enter/exit (if I understood what you wanted to).
pawn Код:
new
bool: PlayerEntered[ MAX_PLAYERS char ]
;
// OnPlayerConnect:
PlayerEntered{ playerid } = false;
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ) )
{
if( !PlayerEntered{ playerid } )
{
// enter..
PlayerEntered{ playerid } = true;
}
else
{
// exit..
PlayerEntered{ playerid } = false;
}
}
return 1;
}