2 same keys under OnPlayerKeyStateChange.
#2

You can use a key for enter/exit (if I understood what you wanted to).
pawn Код:
new
    bool: PlayerEntered[ MAX_PLAYERS char ]
;

// OnPlayerConnect:
PlayerEntered{ playerid } = false;

public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
    if( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ) )
    {
        if( !PlayerEntered{ playerid } )
        {
            // enter..
            PlayerEntered{ playerid } = true;
        }
        else
        {
            // exit..
            PlayerEntered{ playerid } = false;
        }
    }
    return 1;
}
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Messages In This Thread
2 same keys under OnPlayerKeyStateChange. - by Unri - 30.10.2013, 16:20
Re: 2 same keys under OnPlayerKeyStateChange. - by Konstantinos - 30.10.2013, 16:26
Re: 2 same keys under OnPlayerKeyStateChange. - by Pottus - 30.10.2013, 16:38
Re: 2 same keys under OnPlayerKeyStateChange. - by Unri - 30.10.2013, 16:53
Re: 2 same keys under OnPlayerKeyStateChange. - by Konstantinos - 30.10.2013, 16:56
Re: 2 same keys under OnPlayerKeyStateChange. - by [ABK]Antonio - 30.10.2013, 17:08

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