30.10.2013, 15:25
I think this one is Savable,
Try This One:
iText Object Editor [0.3e RC7+]
Pastebin for Object Text Editor v0.2
SolidFiles for Object Text Editor v0.2
Commands:
Functions / Parameters:
Try This One:
iText Object Editor [0.3e RC7+]
Pastebin for Object Text Editor v0.2
SolidFiles for Object Text Editor v0.2
Commands:
- /create
- /cto
- /createto
Functions / Parameters:
Код:
SetObjectMaterialText(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0)
Код:
objectid = The ID of the object to replace the texture of with text. text = The text to show on the object. materialindex = The object's material index to replace with text. materialsize = The size of the material. fontface = The font to use. fontsize = The size of the text (MAX 255). bold = Bold text. Set to 1 for bold, 0 for not. fontcolor = The color of the text, in ARGB format. backcolor = The background color, in ARGB format. textalignment = The alignment of the text (default: left).
Код:
CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
Код:
modelid = The model you want to use. Float:X = The X coordinate to create the object at. Float:Y = The Y coordinate to create the object at. Float:Z = The Z coordinate to create the object at. Float:rX = The X rotation of the object. Float:rY = The Y rotation of the object. Float:rZ = The Z rotation of the object. Float:DrawDistance = (optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances. Usable since 0.3b. Limited to 300 prior to 0.3x.