2-dimensional textdraw arrays
#2

It works for me, an example:
pawn Код:
#define MAX_PLAYAS 10
#define MAX_TEXTDRWS 10

new PlayerText: myTEXTS[ MAX_PLAYERS ][ MAX_TEXTDRWS ];

public OnPlayerConnect( playerid )
{
     myTEXTS[ playerid ][ 0 ] = Create_FirstTextDraw;
     myTEXTS[ playerid ][ 1 ] = Create_SecTextDraw;
}

public ShowText( playerid )
{
     for( ... )
        PlayerTextDrawShow( playerid, myTEXTS[ playerid ][ 0 ] );
}
Reply


Messages In This Thread
2-dimensional textdraw arrays - by Whizion - 29.10.2013, 10:27
Re: 2-dimensional textdraw arrays - by RajatPawar - 29.10.2013, 10:29
Re: 2-dimensional textdraw arrays - by -=Dar[K]Lord=- - 29.10.2013, 10:30
Re: 2-dimensional textdraw arrays - by Konstantinos - 29.10.2013, 10:31
Re: 2-dimensional textdraw arrays - by Whizion - 29.10.2013, 10:51
Re: 2-dimensional textdraw arrays - by Patrick - 29.10.2013, 10:58
Re: 2-dimensional textdraw arrays - by RajatPawar - 29.10.2013, 10:59
Re: 2-dimensional textdraw arrays - by Whizion - 29.10.2013, 12:30
Re: 2-dimensional textdraw arrays - by Konstantinos - 29.10.2013, 17:41
Re: 2-dimensional textdraw arrays - by -Prodigy- - 29.10.2013, 18:37

Forum Jump:


Users browsing this thread: 1 Guest(s)