GetPlayerWeaponData
#3

Quote:
Originally Posted by PaulDinam
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You're trying to message a player when he disconnects from the server, does that make any sense?
That true, you leave the server obviously won't see the message, try printing it instead of using SendClientMessage

This
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{  
     new am1 ,str[5];
     GetPlayerWeaponData(playerid ,0 ,pInfo[playerid][weapons][0] ,am1);
     
     format(str ,sizeof(str) ,"%i" ,pInfo[playerid][weapons][0] );
     SCM(playerid, -1 ,str);
     printf("%i", pInfo[playerid][weapons][0] );
     return true;
}
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Messages In This Thread
GetPlayerWeaponData - by detter - 28.10.2013, 23:10
Re: GetPlayerWeaponData - by PaulDinam - 28.10.2013, 23:11
Re: GetPlayerWeaponData - by Patrick - 28.10.2013, 23:12
Re: GetPlayerWeaponData - by detter - 28.10.2013, 23:21
Re: GetPlayerWeaponData - by detter - 29.10.2013, 13:37
AW: GetPlayerWeaponData - by BigETI - 29.10.2013, 13:52
Re: GetPlayerWeaponData - by detter - 29.10.2013, 14:09

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