28.10.2013, 23:12
Quote:
You're trying to message a player when he disconnects from the server, does that make any sense?
|
This
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
new am1 ,str[5];
GetPlayerWeaponData(playerid ,0 ,pInfo[playerid][weapons][0] ,am1);
format(str ,sizeof(str) ,"%i" ,pInfo[playerid][weapons][0] );
SCM(playerid, -1 ,str);
printf("%i", pInfo[playerid][weapons][0] );
return true;
}