18.04.2009, 09:43
pawn Код:
new Float:Angle;
GetPlayerFacingAngle(playerid, Angle);
new SpawnedVeh = CreateVehicle(VehicleToSpawn, x + 3 * floatsin(-Angle, degrees), y + 3 * floatcos(-Angle, degrees), z, Angle, 0, 0, 99999999999999999999999999999);