25.10.2013, 16:06
Code:
LootObjects[0] = CreateObject(356, 2384.59448, -1674.36279, 13.74557, 87.72005, -23.87996, 0.00000); //M4A1 LootObjects[1] = CreateObject(355, 2409.01392, -1673.93286, 12.65986, 87.36000, -16.68000, 0.00000); //AK47 LootObjects[2] = CreateObject(358, 2362.54614, -1644.61816, 12.61388, -101.64005, -18.41999, 0.00000); //Sniper Rifle LootObjects[3] = CreateObject(357, 2393.15576, -1647.44202, 12.58709, -94.92001, -69.59998, -58.37999); //Counry Rifle LootObjects[4] = CreateObject(349, 2326.31885, -1646.21326, 13.87297, -97.07997, -51.83994, -90.54002); //Shotgun LootObjects[5] = CreateObject(351, 2324.06274, -1646.22961, 13.86012, -94.55995, -61.14002, 0.00000); //Spas LootObjects[6] = CreateObject(346, 2328.17944, -1681.76965, 13.70912, 88.20000, 23.28000, 0.00000); //9mm pistol LootObjects[7] = CreateObject(347, 2413.82813, -1647.04639, 13.05190, -84.78008, -118.08011, 0.00000); //9mm silenced LootObjects[8] = CreateObject(348, 2306.93921, -1678.13745, 12.99543, 80.76003, 0.72000, 11.22000); //Desert Eagle