24.10.2013, 12:34
You need to do something like this:
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVING)
{
LoadBox[GetPlayerVehicleID(playerid)][ForkliftObject] = CreateObject(2000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(LoadBox[GetPlayerVehicleID(playerid)][ForkliftObject], GetPlayerVehicleID(playerid), 0, 0.9, -0.2, 0, 0, 0);
}
return 1;
}