Request Classes
#5

Quote:
Originally Posted by -=Dar[K]Lord=-
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Dude You mean to say that the player will spawn with the same skin the next time he logs in?

If yes then try this out...

pawn Код:
public OnPlayerSpawn(playerid)
{
    if(PlayerInfo[i][pSkinSave] == 1)
    {
        SetPlayerSkin(playerid,pSkin);
    }
    return 1;
}
this will spawn the player in the same skin he saved last time, even if he choose another skin in request class.

all i want is to abort all skins in GameModeInIt (AddPlayerClass) and add only one class "the saved skin"

it's not that hard to get the idea, most of servers uses this, how they do it !!!!!
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Messages In This Thread
Request Classes - by AnonScripter - 23.10.2013, 19:32
Respuesta: Request Classes - by Alex_Obando - 23.10.2013, 20:06
Re: Request Classes - by AnonScripter - 23.10.2013, 23:12
Re: Request Classes - by -=Dar[K]Lord=- - 23.10.2013, 23:16
Re: Request Classes - by AnonScripter - 23.10.2013, 23:22
Re: Request Classes - by Zex Tan - 24.10.2013, 03:28
Re: Request Classes - by AnonScripter - 24.10.2013, 20:51
Re: Request Classes - by JonnyDeadly - 25.10.2013, 03:21
Re: Request Classes - by AnonScripter - 01.11.2013, 11:25

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