23.10.2013, 18:22
Quote:
Code:
new bool:is_player_logged_in[300]; public OnPlayerConnect(playerid) { // If player connects with an ID larger or equal to 300 an overflow will occur is_player_logged_in[ playerid ] = false; } |
:S
Code:
new bool:is_player_logged_in[300]; public OnPlayerConnect(playerid) { // If player connects with an ID larger or equal to 300 an overflow will occur is_player_logged_in[ playerid ] = false; } |