Reality Roleplay - Gamemode Development
#3

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Originally Posted by BittleRyan
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You say your "Economy" is "realistic". Define your definition of realism?

Are you saying your Economy takes into account supply and demand? What about the factor market? Product market? How do they all work together?
Not sure what do you mean exactly by that.
But what I mean by Realistic Economy is that there will be houses around Los Santos with prices like 9,000 for an apartment depending on the location, houses for like 20000 - 30000. Mansions for even more.
Dealerships, stuff like that.

(Job Earning)
Truck Job - 100$
Garbage Job - 250$
Sweeper - 200$
Cleaner(Graffit Cleaner) - 220$
Farmer - 180$
Burgler Job - Being worked one, Average payment will be 150$.
- There are cooldowns for the jobs too. -

(Average prices for buying weapons)
Deagle - 700$
Colt - 450$
Shotgun - 880$
Uzi - 1900$
Tec9 - 2100$
AK47 - 1400$
Armor(45) - 300$

At the start when you connect to the server, we allow you to buy a BMX so it is easier for you to get around town.
Even the BMX costs 180$, There are cars like Sadler for 6,000$.. Clover for like 7,000$.
Shop prices, Cigarette for like 4$ stuff like that. I really hope you understand what I mean by this.

That is what I mean by Realistic Economy.
You won't be seeing players driving around with sultans/buffalos/infernuses when they join the server, and they will have to work to earn their stuff.
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