18.10.2013, 23:45
Why don't you go test it?
Same for the animation. Get the animations of the player under OnPlayerUpdate
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
printf("playerid: %d, issuerid: %d, amount: %.2f, weaponid: %d", playerid, issuerid, amount, weaponid);
return 1;
}