ID's are messed up in the server.
#1

Hey,


Since a few weeks, specific ID's on my server are bugged, whenever I try using a command, it keeps saying "Player is not connected."
pawn Код:
else if (ID==INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_WHITE,"Error: Player is not connected!");
I have this ID problem on all commands, not only on a specific command. I read that it's a sscanf issue and I updated my SSCANF plugin and include. Didn't work.

The ID's that are bugged are random, they change after every restart, I think relogging fixes it aswell, but I'm not sure. Kicking via RCON works fine, since it's implemented to SA-MP and has nothing to do with SSCANF.

Not very far, back like in 3-4 months ago I had the same issue, I had added a few commands by in mistake, I screwed few things, but I easily fixed it by rolling-back by commands.

Now I did the same, but the ID's are still bugged and ideas what can be the reason beneath this?
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Messages In This Thread
ID's are messed up in the server. - by Tamer - 18.10.2013, 11:37
Re: ID's are messed up in the server. - by Chrillzen - 18.10.2013, 12:28
Re: ID's are messed up in the server. - by Tamer - 18.10.2013, 12:34
Re: ID's are messed up in the server. - by Chrillzen - 18.10.2013, 12:40
Re: ID's are messed up in the server. - by Tamer - 18.10.2013, 13:57
Re: ID's are messed up in the server. - by Tamer - 19.10.2013, 17:44
Re: ID's are messed up in the server. - by -Prodigy- - 19.10.2013, 18:20
Re: ID's are messed up in the server. - by Tamer - 26.10.2013, 20:51

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