When the server is full...
#2

onplayerconnect
this is an example

it should be under onplayerconnect

pawn Код:
new name[MAX_PLAYER_NAME],id,string[256];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s (ID:%d) has joined the server",name,id);
SendClientMessage(playerid,-1,string);
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Messages In This Thread
When the server is full... - by sony112502 - 15.10.2013, 07:55
Re: When the server is full... - by JeaSon - 15.10.2013, 08:44

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