15.04.2009, 13:34
When player disconnects:
(put it under player disconnect)
{
new disname[MAX_PLAYER_NAME];
new string[48];
GetPlayerName(playerid, pName, sizeof(disname));
format(string, sizeof(string), "%s disconnected.", disname);
SendClientMessageToAll(Orange, string);
return 1;
}
(put it under player disconnect)
{
new disname[MAX_PLAYER_NAME];
new string[48];
GetPlayerName(playerid, pName, sizeof(disname));
format(string, sizeof(string), "%s disconnected.", disname);
SendClientMessageToAll(Orange, string);
return 1;
}