13.10.2013, 16:09
Add
To the enums for the playerInfo,
Then under "public OnPlayerDeath(playerid, killerid, reason)"
pawn Code:
KillStreak,
BestKillStreak,
Then under "public OnPlayerDeath(playerid, killerid, reason)"
pawn Code:
if(pInfo[playerid][KillStreak] > pInfo[playerid][BestKillStreak])
pInfo[playerid][BestKillStreak] = pInfo[playerid][KillStreak];
pInfo[playerid][KillStreak] = 0;
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
pInfo[killerid][KillStreak]++;
}