Crashing[Urgent help please]
#8

Loading it
LoadUserData
pawn Code:
INI_Int("Weapon",PlayerInfo[playerid][pWeapon][0]);
    INI_Int("Ammo",PlayerInfo[playerid][pAmmo][0]);
    INI_Int("Weapon1",PlayerInfo[playerid][pWeapon][1]);
    INI_Int("Ammo1",PlayerInfo[playerid][pAmmo][1]);
    INI_Int("Weapon2",PlayerInfo[playerid][pWeapon][2]);
    INI_Int("Ammo2",PlayerInfo[playerid][pAmmo][2]);
    INI_Int("Weapon3",PlayerInfo[playerid][pWeapon][3]);
    INI_Int("Ammo3",PlayerInfo[playerid][pAmmo][3]);
    INI_Int("Weapon4",PlayerInfo[playerid][pWeapon][4]);
    INI_Int("Ammo4",PlayerInfo[playerid][pAmmo][4]);
    INI_Int("Weapon5",PlayerInfo[playerid][pWeapon][5]);
    INI_Int("Ammo5",PlayerInfo[playerid][pAmmo][5]);
    INI_Int("Weapon6",PlayerInfo[playerid][pWeapon][6]);
    INI_Int("Ammo6",PlayerInfo[playerid][pAmmo][6]);
    INI_Int("Weapon7",PlayerInfo[playerid][pWeapon][7]);
    INI_Int("Ammo7",PlayerInfo[playerid][pAmmo][7]);
    INI_Int("Weapon8",PlayerInfo[playerid][pWeapon][8]);
    INI_Int("Ammo8",PlayerInfo[playerid][pAmmo][8]);
    INI_Int("Weapon9",PlayerInfo[playerid][pWeapon][9]);
    INI_Int("Ammo9",PlayerInfo[playerid][pAmmo][9]);
    INI_Int("Weapon10",PlayerInfo[playerid][pWeapon][10]);
    INI_Int("Ammo10",PlayerInfo[playerid][pAmmo][10]);
    INI_Int("Weapon11",PlayerInfo[playerid][pWeapon][11]);
//POSITONS
    INI_Float("X", PlayerInfo[playerid][pPosX]);
    INI_Float("Y", PlayerInfo[playerid][pPosY]);
    INI_Float("Z", PlayerInfo[playerid][pPosZ]);
Saving under onplayerdisconnect
pawn Code:
GetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
    GetPlayerPos(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    GetPlayerArmour(playerid,PlayerInfo[playerid][pArmor]);
    GetPlayerWeaponData(playerid,0,PlayerInfo[playerid][pWeapon][0],PlayerInfo[playerid][pAmmo][0]);
    GetPlayerWeaponData(playerid,1,PlayerInfo[playerid][pWeapon][1],PlayerInfo[playerid][pAmmo][1]);
    GetPlayerWeaponData(playerid,2,PlayerInfo[playerid][pWeapon][2],PlayerInfo[playerid][pAmmo][2]);
    GetPlayerWeaponData(playerid,3,PlayerInfo[playerid][pWeapon][3],PlayerInfo[playerid][pAmmo][3]);
    GetPlayerWeaponData(playerid,4,PlayerInfo[playerid][pWeapon][4],PlayerInfo[playerid][pAmmo][4]);
    GetPlayerWeaponData(playerid,5,PlayerInfo[playerid][pWeapon][5],PlayerInfo[playerid][pAmmo][5]);
    GetPlayerWeaponData(playerid,6,PlayerInfo[playerid][pWeapon][6],PlayerInfo[playerid][pAmmo][6]);
    GetPlayerWeaponData(playerid,7,PlayerInfo[playerid][pWeapon][7],PlayerInfo[playerid][pAmmo][7]);
    GetPlayerWeaponData(playerid,8,PlayerInfo[playerid][pWeapon][8],PlayerInfo[playerid][pAmmo][8]);
    GetPlayerWeaponData(playerid,9,PlayerInfo[playerid][pWeapon][9],PlayerInfo[playerid][pAmmo][9]);
    GetPlayerWeaponData(playerid,10,PlayerInfo[playerid][pWeapon][10],PlayerInfo[playerid][pAmmo][10]);
    GetPlayerWeaponData(playerid,11,PlayerInfo[playerid][pWeapon][11],PlayerInfo[playerid][pAmmo][11]);
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Weapon",PlayerInfo[playerid][pWeapon][0]);
    INI_WriteInt(File,"Ammo",PlayerInfo[playerid][pAmmo][0]);
    INI_WriteInt(File,"Weapon1",PlayerInfo[playerid][pWeapon][1]);
    INI_WriteInt(File,"Ammo1",PlayerInfo[playerid][pAmmo][1]);
    INI_WriteInt(File,"Weapon2",PlayerInfo[playerid][pWeapon][2]);
    INI_WriteInt(File,"Ammo2",PlayerInfo[playerid][pAmmo][2]);
    INI_WriteInt(File,"Weapon3",PlayerInfo[playerid][pWeapon][3]);
    INI_WriteInt(File,"Ammo3",PlayerInfo[playerid][pAmmo][3]);
    INI_WriteInt(File,"Weapon4",PlayerInfo[playerid][pWeapon][4]);
    INI_WriteInt(File,"Ammo4",PlayerInfo[playerid][pAmmo][4]);
    INI_WriteInt(File,"Weapon5",PlayerInfo[playerid][pWeapon][5]);
    INI_WriteInt(File,"Ammo5",PlayerInfo[playerid][pAmmo][5]);
    INI_WriteInt(File,"Weapon6",PlayerInfo[playerid][pWeapon][6]);
    INI_WriteInt(File,"Ammo6",PlayerInfo[playerid][pAmmo][6]);
    INI_WriteInt(File,"Weapon7",PlayerInfo[playerid][pWeapon][7]);
    INI_WriteInt(File,"Ammo7",PlayerInfo[playerid][pAmmo][7]);
    INI_WriteInt(File,"Weapon8",PlayerInfo[playerid][pWeapon][8]);
    INI_WriteInt(File,"Ammo8",PlayerInfo[playerid][pAmmo][8]);
    INI_WriteInt(File,"Weapon9",PlayerInfo[playerid][pWeapon][9]);
    INI_WriteInt(File,"Ammo9",PlayerInfo[playerid][pAmmo][9]);
    INI_WriteInt(File,"Weapon10",PlayerInfo[playerid][pWeapon][10]);
    INI_WriteInt(File,"Ammo10",PlayerInfo[playerid][pAmmo][10]);
    INI_WriteInt(File,"Weapon11",PlayerInfo[playerid][pWeapon][11]);
    INI_WriteInt(File,"Ammo11",PlayerInfo[playerid][pAmmo][11]);
This works perfectly fine when they are not forcing disconnection with the server.

pawn Code:
stock SendDisconnectMsg(playerid,reason)
{

    new string[128];
    switch(reason)
    {

        case 0:
        {
            format(string,sizeof(string),"%s has crashed from the server.",RPN(playerid));
            ProxDetector(30, playerid, string, COLOR_YELLOW);

        }
        case 1:
        {
            format(string,sizeof(string),"%s has left the server.",RPN(playerid));
            ProxDetector(30, playerid, string, COLOR_YELLOW);
        }
        case 2:
        {
            format(string,sizeof(string),"%s has been kicked..",RPN(playerid));
            ProxDetector(30, playerid, string, COLOR_YELLOW);
        }

    }
}
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Messages In This Thread
Crashing[Urgent help please] - by TonyII - 13.10.2013, 14:20
Re: Crashing[Urgent help please] - by PT - 13.10.2013, 14:23
Re: Crashing[Urgent help please] - by TonyII - 13.10.2013, 14:24
Re: Crashing[Urgent help please] - by PT - 13.10.2013, 14:27
Re: Crashing[Urgent help please] - by TonyII - 13.10.2013, 14:34
Re: Crashing[Urgent help please] - by Twizted - 13.10.2013, 14:36
Re: Crashing[Urgent help please] - by JamesH - 13.10.2013, 14:38
Re: Crashing[Urgent help please] - by TonyII - 13.10.2013, 14:39

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