deathmatch spawn
#3

Quote:
Originally Posted by Konstantinos
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You set to 1 and then you should check if GetPVarInt(playerid,"GrenadeDM") returns 1 to continue.

Although, it's better not to use PVars. I'd use it like that.

pawn Код:
new
    bool: GrenadeDM[ MAX_PLAYERS char ]
;

// OnPlayerConnect:
GrenadeDM{ playerid } = false;

// OnPlayerSpawn:
public OnPlayerSpawn(playerid)
{
    if( GrenadeDM{ playerid } )
    {
        new Random = random(sizeof(RandomSpawnGrenadeDM));
        SetPlayerPos(playerid, RandomSpawnGrenadeDM[Random][0], RandomSpawnGrenadeDM[Random][1], RandomSpawnGrenadeDM[Random][2]);
        SetPlayerFacingAngle(playerid, RandomSpawnGrenadeDM[Random][3]);
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 0);
        SetPlayerInterior(playerid, 18);
        SetCameraBehindPlayer(playerid);
        SetPlayerVirtualWorld(playerid, 16);
        SaveWeapons(playerid);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 16, 50000);
        IsPlayerInDM[playerid] = 1;
        pInEvent[playerid] = 1;
        SetPVarInt(playerid, "CMDDisabled", 3);
    }
    // rest


// When they join the grenade DM
new str[128], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
format(str, sizeof(str), "{09F7DF}(/grenade) {ffd700}%s {09F7DF}has Teleported to Grenade Fight Deathmatch",pName);
SendClientMessageToAll(0xFFFFFFFF, str);
GameTextForPlayer(playerid,"~y~Welcome to ~n~~b~Grenade Fight",2000,3);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 0);
SetPlayerInterior(playerid, 18);
SaveWeapons(playerid);
ResetPlayerWeapons(playerid); //must be added before this
GivePlayerWeapon(playerid, 16, 50000);
SetPlayerVirtualWorld(playerid, 8);
SetCameraBehindPlayer(playerid);
DestroyVehicle(GetPlayerVehicleID(playerid));
new Random = random(sizeof(RandomSpawnGrenadeDM));
SetPlayerPos(playerid, RandomSpawnGrenadeDM[Random][0], RandomSpawnGrenadeDM[Random][1], RandomSpawnGrenadeDM[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawnGrenadeDM[Random][3]);
IsPlayerInDM[playerid] = 1;
GrenadeDM{ playerid } = true;
pInEvent[playerid] = 1;
SetPVarInt(playerid, "CMDDisabled", 3);

// Whey they leave grenade DM:
GrenadeDM{ playerid } = false;
Still won't spawn back to deathmatch grenadedm map. I've another gamemode which were I took the script and on that gamemode it worked. Maybe I missed again something. But I know its all in onplayerspawn.

EDIT:

Omg maybe because of this??

Код:
	if ( PosX[ playerid ] != 0 && PosY[ playerid ] != 0 && PosZ[ playerid ] != 0 )
    {
        SetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
        SetPlayerFacingAngle( playerid, Angle[ playerid ] );
        SetPlayerInterior( playerid, Interior[ playerid ] );
        SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] );
        SetCameraBehindPlayer(playerid);
    }
    else
    {
   		new Random = random(sizeof(RandomSpawns));
    	SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
        // set the position for those who has not saved
    }
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Messages In This Thread
deathmatch spawn - by kbalor - 10.10.2013, 14:55
Re: deathmatch spawn - by Konstantinos - 10.10.2013, 15:06
Re: deathmatch spawn - by kbalor - 10.10.2013, 15:58

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