Checking if PVar is set
#5

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Originally Posted by xVIP3Rx
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Umm, Did you try to: Set the pvar for every player for any number, Like 1.. Then check it, So every time it gives 1 output that means he isn't selling the house or whatever you're using it for.. but I think that will be the same, The pvar will be always set and that what you don't want..
In this case, they would be always stored in memory. And they would be equal(even worse) to using normal global variables.

I'm afraid, this is not an option... Thanks for trying of course
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Messages In This Thread
Checking if PVar is set - by dusk - 10.10.2013, 11:29
Re: Checking if PVar is set - by xVIP3Rx - 10.10.2013, 12:06
Re: Checking if PVar is set - by dusk - 10.10.2013, 12:21
Re: Checking if PVar is set - by xVIP3Rx - 10.10.2013, 12:26
Re: Checking if PVar is set - by dusk - 10.10.2013, 12:32
Re: Checking if PVar is set - by xVIP3Rx - 10.10.2013, 12:36
Re: Checking if PVar is set - by dusk - 11.10.2013, 11:35

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